
- #Mods empire earth 2 mod
- #Mods empire earth 2 update
add TCL for minor factions (thanks with "strict" or "adjacent territories" options.add option to set the maximum width of the Empire icons list on the top left panel.add alternate starting positions options for the Giant Earth Map with closer spawn point matching the initial ancient Cultures positions.add option to start with an outpost on the spawn point (preventing AI players to settle in territories that won't unlock an ancient Culture).
#Mods empire earth 2 mod
up to 16 major Empires in game (10 slots from the setup menu + 6 AI "random" slots) for generated maps or the Giant Earth Map, even without using the TCL option (in that case you'll need AOM mod to allow duplicate cultures, or mods to add enough Cultures to the Ancient Era). logging: add all loaded faction definition names (including mods) to the log when starting a game. bug fix: build the map territory hash with 256 entries, not 255. bug fix: don't resurrect a player that doesn't have any army or city, but still has at least one city occupied by another Empire. bug fix: don't unlock culture from a territory that is owned but not fully settled yet. bug fix: allow major Empire to spawn from a minor faction that only own the capital territory of that Empire's Culture (but doesn't have a city). bug fix: do not prevent Empires from the "reserve" pool to settle new territories. balance: add Edo Japan to the noCapitalTerritory list. balance: updating Civics statuses of a new Empire (unlocked/enacted) based on the statuses of the ancient Empire. balance: restore trade routes lost after the destruction of an Independent People faction's settlements on the end of its lifespan. balance: restore trade routes from city loss after adopting a new Culture. balance: do not destroy immediately districts on minor faction decay. feature: add a "core" territory list with less territory per Empire when evolving, activated by the "Keep only Core Empire" choice in the territory loss option, thanks to FoxFox. #Mods empire earth 2 update
json files embedded in the "Resources" folder of an assetbundle of another mod or placed in the "Community" (or "Maps") folders and subfolders to add or update data for this mod